Go back and see Betty in the same location she's been this entire time - the playground at the center of the small neighborhood. Rockwell is distressed, running upstairs, out of the house and gone seemingly forever. Rockwell is either cheating, or insinuating that he could be a cross-dresser. Approach the desk and go through the motions, telling her that Mr. Rockwell will automatically be in pursuit. While she's curious what you were doing in the basement, you can insist that she come downstairs with you and check out what's down there. Rockwell that you saw something in the basement she needs to see. Once the underwear is on the desk, head upstairs and tell Mrs. Go into the basement of the house, approach the desk in the corner, and examine it to place the underwear on it. Grab these undergarments and run back outside and head into the Rockwell's residence once more. Examine the queen-sized bed there, and you'll discover some underwear. Enter the house, and head on upstairs into the master bedroom. The neighboring house there is the Simpson household. Leave the Rockwells' residence and, while facing it, look to your left. Sorry folks, it has to be done.Īgain, there are a few ways this can be done, but this is what we did. But now that you've introduced yourself to them, it's time to break up their happy marriage. You can pry some about their marriage, but they won't be too happy about it. Enter the house and speak with the Rockwells. The Rockwells' house is a house without a fence in front of it, with a slightly-overgrown yard, trees in the front, and a gnome on the small concrete stoop. But, you can't kill them, so you need to figure out another way to do it. Stanislaus Braun.īraun asks you next to break up the otherwise happy marriage of the Rockwells. That's when you realize she isn't a little girl at all, but is instead being controlled by an unknown man named Dr. When you've done the deed, report back to Betty, who will allow you to ask her one question before the game continues. This may be sick, but it's necessary (though you can find more subtle ways to make Timmy cry if you must). Then, with your fists, do her in, chasing her around the house as she screams for mercy. Head into the house, simply letting yourself in, and seek out Timmy's mom. Timmy's family's house is the one with the lemonade stand in front of it. There are a few ways to make Timmy cry, but the easiest (and most sickly rewarding) way is to kill his mother. (If you refuse, you have to figure out a Betty-less way to get out of here, which is possible, but far less fun). And this is when she asks you to make her playmate, Timmy, cry. There's simply no way around it, you have to agree. Upon speaking with her, she'll show you how bossy she can be, and demand that you play a game with her. She can be found at the center of the circular neighborhood in a simple playground. That's where a little girl named Betty comes into play, because you need to find Betty and speak with her. Ultimately, however, you'll find that no one has any idea where your father is, and what's more, you seem trapped in this virtual reality. Activate the computer program when prompted to do so, and a communist invasion of the simulation will occur, killing everyone within for you, allowing you to ultimately escape with unharmed karma. Once activated properly, a computer will reveal itself. Here, you'll find five items in the house that must be activated in a certain order (listen for the chimes when the item is activated to see if you're doing it in the right order or not). Head to the "abandoned house" in the simulation. To accomplish this part of the game without losing any karma, it's actually easy. Therefore, please keep in mind that our detailed walkthrough for this section is considered the "evil" way of doing it. After putting up this section of the guide, we received massive amounts of e-mail from you guys, the readers.
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